Out of Control Branding: The Modder Community
This is a major branding issue. When a video game publisher releases a product to the public, they are ceding partial control of their brand to this community who is able to transform the product into any number of permutations. There are a number of horror stories, too: Grand Theft Auto's "Hot Coffee" scandal, the nude-skin mod in Oblivion, and the "Nude Raider" mod for Tomb Raider have all made the headlines at some point for their gratuitous sex and nudity and the publishers (and developers) have taken the heat for this even though it's out of their control.
There have been 2 main courses of reaction to this:
- Vigorous efforts from the developers to lock down the content so it cannot be edited, which is often broken by modders anyway;
- The development of modding tools that are offered, usually free of charge, to modders so they can easily create their own content.
I firmly believe that embracing, rather than fighting, the modding community is the best course of action. Modders will always find a way to do what they do. But, if a company gives them the tools to do it, at least they have some say and some control over how those tools are used, what they are used to create, and sometimes how that material is distributed.
Brands are living things and sometimes take on a life of their own. As a brander, you have to choose if you are going to fight that change or evolve with it.
Labels: Branding commentary, corporate branding

















